#include "Floor.h"
Floor::Floor(TileManager* tm, int tileImage /*default 756*/ )
{
	graphic  =SDL_CreateRGBSurface(SDL_HWSURFACE, 32, 32, 32,
		0x00, 0x00, 0x00, 0x00);
	
	collides=0; 
	Drawable::x = 0;
	Drawable::y= 0;
	
	Drawable::lightEmitted = 0;
	uid =0;
	Draw::apply_surface(0 , 0 , tm->tileset , graphic ,& tm->images[tileImage]);

}


Floor::~Floor(void)
{
}
